Call of Duty is back. After years of giving us futuristic combat and bizarre movement schemes, the shooter franchise returns to its roots in World War II. The drastic change from its recent predecessors was a bold move; some players dislike it while others are more enthusiastic of the change.
Ultimately, Call of Duty will and has always been a hot seller with each release. Most players are happy to accept the change as things were starting to get stagnant with futuristic combat. Majority of games out there now are based in the future with sci-fi elements, and a change was long overdue. Call of Duty did just that by bringing back the basic yet exciting thrill of combat to the franchise.
The story begins strongly, akin to playing through a movie that captured the essence of WWII. Initially, Private Daniels takes center stage and many games tell a story base on the character’s view, but not this. This was different. The use of cinematic cut-scenes help to build Daniels and his comrades’ characters, which really made the campaign special.
All the weapons used in the campaign perfectly depict actual guns used in WWII. This really helped in enhancing the enjoyment of the game by capturing such an important element of the war. The opening scene to the campaign made me feel more than just being behind the screen, and the character development went hand in hand with this element which resonated well with the story.
One change that made the gameplay more challenging was having no health regeneration. Meaning players can no longer take cover and expect their health bar to regenerate over a short period of time. Instead, we now have to receive “med kits” from a designated squad member, and if your medic is no where to be found while close to death, you’re pretty much screwed. It’s the same for ammo as well, either pick up a fallen enemy’s weapon or request ammo from the appointed squad member. This brought in the realism of combat to the game. I had to analyze my surroundings and move from cover to cover, instead of dashing through the map guns blazing.
Not everything was as positive however. Although the campaign was brilliant, I couldn’t help but feel a repetitive cycle with every level. Yes, the entry to the campaign peaked my interest, however, as the story went on, the gameplay felt monotonous and I found myself losing interest slowly, knowing full well that when a new level is about to begin, I’m going to experience the same elements from the previous level, set in a new backdrop.
The refreshing prospect of the campaign came when French resistance fighter Camille “Rousseau” Denis took the screen. This was a necessary contrast from playing Private Daniels, partly because Rousseau is one hell of a badass woman, and it’s not often that we get to play a character such as herself. On top of that, she’s a spy disguised as a Nazi who does not require a gun, and controlling her was a stealthy and thrilling experience.
Moving on from the campaign, I have to admit that the soundtrack and sound effects for this game was extremely glorious. It definitely made the experience more emerging and epic. The sound of firing a Kar98 was incredibly satisfying, not forgetting the moving rubles and explosions, everything was on point. Above that, scores are able to bring out the best in a game, and the developers nailed it here. By far, this was one of the most memorable soundtracks for COD in a long time.
Apart from having a great soundtrack and sound effects, graphics are another important factor to a COD title. As for this game, the graphics aren’t too shabby. I would say, there definitely is improvements from its predecessors, enough to rival the graphics of Battlefield 1. Characters were beautifully made and environment details were dynamic.
One exciting mode is back and it involves Nazi zombies. There isn’t much to explain, except for the fact that it’s a thrilling, time killing experience. There are a few changes and improvements added in this time, and it makes this mode much more enduring. Ignore the brightly lighted Infinite Warfare’s Zombies mode because this version perfectly portrays how zombie defense should actually be played, with regular weapons that can be powered up, painted around a darker setting.
Of course, a Call of Duty title isn’t one without a fast paced multiplayer experience. In Call of Duty: World War 2, you don’t have to worry about players jumping on walls and power sliding around you with futuristic axes flying towards your head. The multiplayer experience this time around sends nostalgic feelings with reminiscence of what COD used to be during the first few releases.
A new mode called “War” is addictive as ever and is played in a large scale format, with both teams having a different set of objective. If it isn’t for you, then popular modes from past iterations are available, including “Deathmatch” and “Domination”.
However, bear in mind that the modes will play out differently and requires time to get used to. No longer is it wise to run around the map guns blazing – instead, planning a strategy will see your team emerge victorious. It’s extremely fun using weapons from the past, to battle it out, which ultimately is lacking in many games.
Yes, Call of Duty: World War 2 will satisfy your needs and give you a different experience. But I still feel that the campaign’s story could have been more in-depth, and it’s lacking from what it used to be. It almost feels as if COD lost its way with futuristic warfare, and forgot what it was that actually made many of us fall in love with the title in the first place.
Nevertheless, WWII is a worthy inclusion into any gamer’s collection for the year, and the developers definitely deserve credit for this. It’s a game I would never forget playing and it’s one that set the bench mark for WWII games to come.
Call of Duty: World War 2 has earned a glitch rating of 8.0